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Breaking Down Barriers - Usability, Accessibility and Inclusive Design
Pat Langdon, Jonathan Lazar, Ann Heylighen, Hua Dong
Verlag Springer-Verlag, 2018
ISBN 9783319750286 , 278 Seiten
Format PDF, OL
Kopierschutz Wasserzeichen
Preface
5
Contents
8
Contributors
11
Breaking Down Barriers Between Disciplines
14
1 Creating an Inclusive Architectural Intervention as a Research Space to Explore Community Well-being
15
Abstract
15
1 Introduction
15
2 Addressing Suicide in Derry/Londonderry
16
3 Our Future Foyle
19
4 The Tale of the Whale
21
5 Extending Inclusive Consultations Through Events
22
6 Design Proposals
24
7 Conclusions
26
References
27
2 The Effect of Age and Gender on Task Performance in the Automobile
28
Abstract
28
1 Introduction
28
1.1 Age and Gender Differences
30
2 An Experimental Study
31
2.1 Study Design and Procedure
31
2.2 Results and Analysis
32
2.2.1 Standard Wheel Position Variation
33
2.2.2 Mean Number of Button Presses and Glances Per Task
33
3 Discussion and Design Implications
34
4 Conclusions
36
Acknowledgements
36
References
37
3 Introducing Assistive Technology and Universal Design Theory, Applications in Design Education
39
Abstract
39
1 Introduction
39
2 Method
40
3 Results
43
4 Discussion
47
5 Future Suggestions
48
Acknowledgements
48
References
49
4 Exploring User Capability Data with Topological Data Analysis
50
Abstract
50
1 Introduction
50
2 Background
51
3 Methodology
52
4 Results
53
5 Discussion and Conclusion
58
References
59
5 Enhancing the Fashion and Textile Design Process and Wearer Experiences
60
Abstract
60
1 Introduction
60
2 Fashion Industry and Sustainability
61
3 Wearer Behaviour, Emotion and Sensory Factors
61
4 Design Thinking
62
5 Applied Vibrotactile Systems
63
6 Conclusions
67
References
68
Breaking Down Barriers Between Users, Designers and Developers
71
6 Using Inclusive Design to Drive Usability Improvements Through to Implementation
72
Abstract
72
1 Introduction
72
1.1 Case Study
74
2 Develop a Proof-of-Concept Prototype
75
2.1 Case Study
75
3 Enable Stakeholders to Experience the Issue
76
3.1 Case Study
77
4 Quantify It
79
4.1 Case Study
80
5 Conclusion
81
Acknowledgements
81
References
82
7 Improving Pool Design: Interviewing Physically Impaired Architects
83
Abstract
83
1 Introduction
83
2 Context
85
3 Methodology
86
4 Results
87
5 Discussion
89
6 Conclusions
91
Acknowledgements
92
References
92
8 Intelligent Support Technologies for Older People: An Analysis of Characteristics and Roles
94
Abstract
94
1 Introduction
94
2 Terminology
96
3 A Classification of Intelligent Support Technologies (ISTs) for Older People
98
4 Conclusions
101
References
102
9 Participatory Design Resulting in a ‘Do-It-Yourself Home Modification’ Smartphone App
105
Abstract
105
1 Introduction and Background
105
2 Aims and Methods
107
3 Participatory Action Research Sessions
108
3.1 Workshop 1—Formulation of the Design Brief for the App
109
3.2 Workshop 2—Feedback on Initial Framework for the DIYmodify App
110
3.3 Workshop 3—Feedback on the User Interface for the App
112
4 Beta Testing
112
5 Conclusions
113
References
114
10 Identifying Barriers to Usability: Smart Speaker Testing by Military Veterans with Mild Brain Injury and PTSD
116
Abstract
116
1 Introduction
116
2 Smart Speakers: PTSD and Mild TBI
117
3 Consumer Technology: Accessibility as a Fundamental Need
118
4 Smart Speakers and Usability
118
5 Methodology
119
6 Results
121
7 Conclusions
124
Acknowledgments
124
References
124
Removing Barriers to Usability, Accessibility and Inclusive Design
126
11 Breaking Down Barriers: Promoting a New Look at Dementia-Friendly Design
127
Abstract
127
1 Introduction
128
2 Why Do We Need Dementia-Friendly Design?
128
3 What Is Dementia-Friendly Design?
129
4 Barriers to the Creation and Implementation of Dementia-Friendly Design
130
5 Breaking Down Barriers: Does Dementia-Friendly Design Have to Look Different?
131
6 Conclusions
133
References
134
12 Usability of Indoor Network Navigation Solutions for Persons with Visual Impairments
136
Abstract
136
1 Introduction
137
2 Methods
138
2.1 Sample
138
2.2 Protocol
139
2.3 Measuring Usability
140
3 Analysis
141
3.1 Effectiveness
141
3.2 Efficiency
142
3.3 Satisfaction
143
4 Discussion and Conclusion
144
References
145
13 Physical Barriers to Mobility of Stroke Patients in Rehabilitation Clinics
147
Abstract
147
1 Introduction
147
2 Context
148
3 Methods and Participants
149
4 Findings from Patient and Staff Questionnaires
150
4.1 Staff Perspective
150
4.1.1 Importance of Patients’ Independent Mobility
151
4.1.2 Barriers that Patients Encounter in the Physical Environment
152
4.2 Patient Perspective
152
5 Findings from the Observations
153
6 Implications for Architectural Design
155
7 Discussion and Conclusion
156
Acknowledgments
156
References
156
14 A Practical Tool for the Evaluation of Contrast
158
Abstract
158
1 Introduction
158
2 The Calculation of Contrast
159
3 The Development of a Calculation Tool
160
4 Important Considerations
162
5 Signage
164
6 Conclusions
167
References
167
Breaking Down Barriers Between People with Impairments and Those Without
168
15 Breaking Down Barriers Between Undergraduate Computing Students and Users with Disabilities
169
Abstract
169
1 Introduction
169
2 The Need for Accessibility Content in the Curriculum
170
3 Logistics and the Need to Leave the Campus
171
3.1 Limited Number of Technologies on Campus
171
3.2 Limited Number of People on Campus
171
3.3 Just Bringing People to Campus Isn’t a Good Idea
172
3.4 Before Understanding Technology, You Need to Understand Capability
172
4 The “Interface Design for Blind Users” Class
173
5 Projects in the Class and Breaking Down Barriers
174
6 Summary
176
Acknowledgements
177
References
177
16 Improving Design Understanding of Inclusivity in Autonomous Vehicles: A Driver and Passenger Taskscape Approach
178
Abstract
178
1 New Wave of Autonomous Vehicles
179
2 Public Perception of Autonomous Vehicles
180
3 Future Autonomous Vehicle Users
181
4 Driver and Passenger Taskscape Analysis
181
5 Case Study
185
6 Discussion
187
6.1 Assistance and Adaptation
187
6.2 Training and Licencing
188
7 Conclusions
189
Acknowledgements
189
References
189
17 The Role of Inclusive Design in Improving People’s Access to Treatment for Back Pain
191
Abstract
191
1 Introduction
192
1.1 Inclusive Design
192
1.2 Back Pain
192
1.3 Patients’ Capabilities
193
1.4 Care Journeys (Pathways)
193
1.5 Inclusive Design and Patients’ Access to the ‘Physio-Direct’ Service
193
1.6 The Research Gap
194
2 Methods and Results
194
2.1 Online Survey
194
2.2 Interviews
195
2.3 Exclusion Analysis
196
2.3.1 Estimate Demand of ‘Physio-Direct’ Service on Patients
196
2.3.2 Estimate the Proportion of the Excluded British Population (Quantitative Analysis)
199
3 Discussion
200
4 Conclusions
201
Acknowledgements
201
References
202
18 Inclusivity Considerations for Fully Autonomous Vehicle User Interfaces
203
Abstract
203
1 Introduction
203
2 Related Work
204
2.1 Travellers’ Needs and Public Introduction of Driverless Vehicles
204
2.2 User Experience of Autonomous Vehicles
205
2.3 Expected Baseline User Interface for 2017–2020
205
3 Research Design
206
3.1 Purpose and Methods of Study
206
3.2 Participants and Interview Structure
206
3.3 Apparatus and Interview Analysis
207
4 Results and Discussion
207
5 Conclusions
209
References
209
19 At Home in the Hospital and Hospitalised at Home: Exploring Experiences of Cancer Care Environments
211
Abstract
211
1 Introduction
211
2 Context
212
3 Method
213
4 Experiencing the Cancer Care Environment
214
4.1 Home, Transit and Hospital
214
4.2 As a Result of Treatment
218
5 Discussion and Conclusion
219
Acknowledgements
221
References
221
20 Do Exergames Motivate Seniors to Exercise? Computer Graphics Impact
223
Abstract
223
1 Introduction
223
2 Methodology
224
2.1 Input from Professional
226
2.2 Motion Selection
226
2.3 Games Design
227
3 Experiment
228
4 Results and Discussion
229
5 Conclusions
230
Acknowledgements
230
References
230
Breaking Down Barriers Between Research and Policy-making
232
21 On Becoming a Cyborg: A Reflection on Articulation Work, Embodiment, Agency and Ableism
233
Abstract
233
1 Introduction
233
2 Method
234
3 System Description
235
4 Findings
236
4.1 In the Beginning… of ‘Bots and Beings’
236
4.2 Embodiment and Handless Feeling
239
4.3 Agency, Embodiment and Comings and Goings
240
5 Conclusions
241
Acknowledgements
242
References
242
22 Breaking Well-Formed Opinions and Mindsets by Designing with People Living with Dementia
244
Abstract
244
1 Introduction
244
2 The Nature of Dementia
245
3 Designing with People Living with Dementia
246
3.1 Disrupting Dementia Tartan
248
3.2 Designed with Me
250
3.3 75BC
252
4 Conclusions
253
References
254
23 The Effect of Simulation in Large-Scale Data Collection—An Example of Password Policy Development
256
Abstract
256
1 Introduction
256
2 Background
258
3 Simulation Design
259
3.1 Simulation Design
260
3.2 Simulation Execution—Scenario 1: Setting up Password
261
3.3 Experiment Execution—Scenario 2: Changing Password
262
4 Results and Discussions
262
5 Conclusions
264
6 Limitations and Future Direction
265
References
266
24 Education and Existing Knowledge of Architects in Germany About Accessibility and Building for the Older Generation
267
Abstract
267
1 Introduction
268
2 Education, Further Training and Existing Knowledge of Architects
268
2.1 Education of Architecture Students at the Nine Leading Technical Universities in Germany
268
2.2 Existing Knowledge of Architects
271
2.3 Further Training of Architects
274
3 Conclusions
274
Acknowledgements
276
References
276
Author Index
277