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Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 - KEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia
Anitawati Mohd Lokman, Toshimasa Yamanaka, Pierre Lévy, Kuohsiang Chen, Shinichi Koyama
Verlag Springer-Verlag, 2018
ISBN 9789811086120 , 911 Seiten
Format PDF, OL
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Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 - KEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia
Preface
6
Organization
8
Contents
14
Kansei, Emotion and Computing
24
1 A Smart Home Model Using Android Application
25
Abstract
25
Keywords
25
1 Introduction
25
2 Literature Review
26
3 Methodology
28
4 Simulation Setup
30
5 Conclusions
31
References
31
2 A State of Art on Kansei-Engineered Virtual Shops: A Study on the Possibilities of V-Commerce
33
Abstract
33
Keywords
33
1 Introduction
33
2 Consumer Behaviour
34
3 Retail Experience and Online Solutions
35
4 Kansei Engineering Approach to Online Shopping
36
5 Conclusion & Prospective Works
38
Acknowledgments
39
References
39
3 A System Analysis and Design for SMEs Product Presentation on E-commerce Website based on Kansei Engineering (Case Study: SMEs Products of Ponorogo Regency)
42
Abstract
42
Keywords
42
1 Introduction
42
2 Related Works
44
3 Method
44
4 Results and Discussion
46
5 Conclusion and Recommendation
50
Acknowledgments
50
References
50
4 Accuracy of Geolocation Data at Taman Wetland Putrajaya
52
Abstract
52
Keywords
52
1 Introduction
52
2 Literature Review
54
3 Methodology
55
4 The Findings and Discussion
57
5 Conclusion
59
References
59
5 Brand Name Decision AI System
61
Abstract
61
Keywords
61
1 Introduction
61
2 Mouth Anatomy and Fuzzy Integral Model
62
3 Word evaluation experiment
63
4 Applied examples of WIDIAS into names and brands
64
5 Conclusion
67
References
67
6 Development of Virtual Draping System by Augmented Reality
68
Abstract
68
Keywords
68
1 Introduction
68
2 Theory
69
3 Results and Discussion
72
4 Conclusion
74
Acknowledgments
74
References
74
7 Just In Mobile Augmented Reality Technology (JIMART) Application
76
Abstract
76
Keywords
76
1 Introduction
76
2 Study Background
77
3 Methods
78
4 The Jimart Application
81
5 Conclusion
84
References
85
8 Sentiment Analysis for Financial News Headlines using Machine Learning Algorithm
86
Abstract
86
Keywords
86
1 Introduction
86
2 Research Work
87
3 Sentiment Analysis Approach
90
4 Conclusion
93
5 Acknowledgements
93
References
93
9 Virtual Agent Design Factors for the 21st Century Learners: A Kansei Approach
95
Abstract
95
Keywords
95
1 Introduction
95
2 Virtual Learning Environment
97
3 Kansei and Kansei Engineering
98
4 Research Methodology
98
5 Results and Discussion
100
6 Conclusion
102
References
102
Kansei, Emotion and Culture
105
10 A Comparative Study of Attitude Formation During Online and Real-Life Socialization and Its Implications on Design of Textile Wearables
106
Abstract
106
Keywords
106
1 Introduction
106
2 Methodology
107
3 Analysis and Discussion
108
4 Inference and implications for the design of a textile wearable
112
References
114
11 A Study on Developing the Kansei Engineering of Jewellery in Female Users: Take PANDORA Jewellery for Example
115
Abstract
115
Keywords
115
1 Introduction
115
2 Literature Review
116
3 Research Method and Steps
118
4 Experimental Analysis and Results
119
References
124
12 A Study on The Behaviour of Using Traditional Map of The Independent Traveller
125
Abstract
125
Keywords
125
1 Introduction
125
2 Background
126
3 Method
128
4 Preliminary Result
129
5 Conclusion
132
References
132
13 A Kansei Approach to Investigate Mobile Apps Requirements for Muslim Women Tourist
134
Abstract
134
Keywords
134
1 Introduction
134
2 Tourism
135
3 Muslim Tourists’ Needs
137
4 Existing Technology in Tourism
138
5 Method
139
6 Result
139
7 Conclusion
140
References
141
14 Evaluation Analysis on Gambling Industry Establishment In Cultural Heritage Domain – Taiwan Kinmen As CaseStudy
142
Abstract
142
Keywords
142
1 Introduction
143
2 Literature Review
143
3 Kinmen ‘S Cultural Heritage
144
4 Kinmen ‘S Cultural Heritage
146
5 Conclusion
148
References
148
15 Gastrodiplomacy: Psychological Persuasion via National Cuisine
150
Abstract
150
Keywords
150
1 Introduction
150
2 Problem Statement
150
3 Research Scope and Limitation
151
4 Literature Review
151
5 Findings
154
6 Conclusion
158
References
158
16 Influence of Experience on Model Making of “House” by Elementary School 2nd to 3rd Graders: Difference in Security Sense Depending on Existence of Experience
161
Abstract
161
Keywords
161
1 Introduction
161
2 Survey Method
162
3 Analysis Method
163
4 Result
164
5 Conclusion
169
References
170
17 Reutilization Strategy for The Cultural Heritage at Xihu Sugar Refinery
171
Abstract
171
Keywords
171
1 Layout Instruction
171
2 Literature Review
172
3 Research Methodology
173
4 Cultural Heritage/Value Context Of The Xihu SugarRefinery
173
5 Reutilization Strategy for The Sugar Industry CulturalHeritage
177
6 Conclusion
178
References
179
18 Selection of The Most Suitable Character of The Buddha’s Life for Buddhist Cultural and Creative Design
180
Abstract
180
Keywords
180
1 Introduction
180
2 Method
181
3 Modelling and application
183
4 Conclusion
186
Acknowledgement
187
References
187
19 Textiles as communicating links for cultural traditions
189
Abstract
189
Keywords
189
1 Introduction
189
2 Experiment design for user study
191
3 Analysis of the user study
192
4 Inference
196
References
197
20 The Research of the Relationship Between People’s Personal Appearance and Taste Preference
199
Abstract
199
Keywords
199
1 Literature Review
199
2 Research Method
200
3 Results
201
4 Discussion
206
5 Conclusion
206
6 Acknowledgement
207
References
207
21 Women and Emotion: The Themes and Narratives of the‘Diary of a Muhajirah’ Tumblr Page
208
Abstract
208
Keywords
208
1 Introduction
208
2 Literature Review
209
3 Research Questions
211
4 Methodology
212
5 Findings and Discussion
212
6 Conclusion
215
References
216
Kansei, Emotion and Design
217
22 A Study For Application Of Color Design In Product Design Of Woodworking Machine Tooltitle
218
Abstract
218
Keywords
218
1 Research Background
218
2 Literature Discussion
219
3 Research Methods
221
4 Research Result
221
5 Conclusion and Suggestion
225
References
225
23 A Study on the Attractive Factors for Ceramic Product: The Case of Teapot
227
Abstract
227
Keywords
227
1 Introduction
227
2 Literature Review
228
3 Methodology
229
4 Results and Discussion
232
5 Conclusion
235
References
236
24 An Analysis of the Attractiveness of Shared Bike in Mainland China
237
Abstract
237
Keywords
237
1 Foreword
237
2 The Aim of This Research
237
3 Reference Documents
238
4 Analysis method
239
5 Conclusion
246
References
246
25 Conceptual Design of the Mechanical Transfer Lift: Through the Application of EDP And KE
248
Abstract
248
Keywords
248
1 Introduction
248
2 Literature Review
249
3 Methodology
251
4 Result and Discussion
252
5 Discussion and Conclusion
256
Acknowledgement
257
References
257
26 Consumers’ visual attention and emotional perception of sustainable product information: Case study of furniture
258
Abstract
258
Keywords
258
1 Introduction
258
2 Methodology
259
3 Results
263
4 Discussion and Conclusions
265
Acknowledgments
266
References
266
27 Designing Affective Chef’s Knives
268
Abstract
268
Keywords
268
1 Introduction
268
2 Research Method
270
3 Results
274
4 Conclusion
276
References
276
28 Exploring the Effect of Tourism Promotional Film on Visiting Intention
278
Abstract
278
Keywords
278
1 Introduction
278
2 Research Method
279
3 Result
281
4 Conclusion
285
References
285
29 Green Innovation Design Model of Kansei Engineering
286
Abstract
286
Keywords
286
1 Introduction
286
2 Literature Review
287
3 Research design
289
4 Experimental design
291
5 Result
294
References
295
30 Kansei Design approach applied to new concept development stage: Establishing communication between automated driving vehicles and their surroundings
296
Abstract
296
Keywords
296
1 Introduction
296
2 Literature review
297
3 Research problematic
301
4 Design approach
302
5 Conclusion
305
References
305
31 Kansei Engineering Approach for the Customers Preferences of Car Design
308
Abstract
308
Keywords
308
1 Introduction
308
2 Methodology
310
3 Result and Discussion
312
4 Conclusion
313
Acknowledgments
313
References
314
32 Kansei Engineering Methodolody Applied To Air-Conditioning Systems In Brazil
315
Abstract
315
Keywords
315
1 Introduction
315
2 Theoretical Background
316
3 Methodology
317
4 Result and Discussion
320
5 Conclusion
323
References
324
33 Visualizing Situations: Comparing Comprehension and Emotion between Simple and Detailed Dining Situation Sketches
325
Abstract
325
Keywords
325
1 Introduction
325
2 Methods
326
3 Results
330
4 Discussion
333
5 Conclusion
333
References
334
Kansei, Emotion and Evaluation
335
34 A Text Mining Approach for Automatic Modeling of Kansei Evaluation from Review Texts
336
Abstract
336
Keywords
336
1 Introduction
336
2 Method
338
3 Automatic Construction Experiment
340
4 Conclusion
344
Acknowledgment
344
References
344
35 AE Workbench Function: A Springboard for Exploratory Analysis in Affective Engineering
346
Abstract
346
Keywords
346
1 Introduction
346
2 Simulation Using Latent Trait Models
349
3 Case Study
352
4 Discussion
354
5 Conclusion
355
References
356
36 Analyzing the Behavior of Autistic and Normal Developing Children Using Eye Tracking Data
357
Abstract
357
Keywords
357
1 Introduction
357
2 Literature Review
358
3 Aim of the Research
359
4 Study Design and Methodology
359
5 Discussion and Analysis
361
6 Conclusion
365
Acknowledgement
365
References
365
37 Construction of Impression Estimation Models for the Design of Smartphone Vibration Feedback
367
Abstract
367
Keywords
367
1 Introduction
367
2 Quantification of Vibration Pattern Impressions
368
3 Vibration Features Related to Impressions
371
4 Construction of Impression Estimation Models
373
5 Results and Remarks
374
6 Conclusion
375
References
376
38 Emotionally Responsive System
377
Abstract
377
Keywords
377
1 Introduction
377
2 Emotion
378
3 Self-Determination Theory
378
4 Rational World and Controllable World
379
5 Explicit Knowledge and Tacit Knowledge
381
6 Motion
381
7 Human Motion Control
382
8 Self-learning
383
9 Pattern Based Approach
383
10 Conclusion
385
References
385
39 Environmentally-Friendly Perception of Fashion Products: A Kansei Study
386
Abstract
386
Keywords
386
1 Introduction
386
2 Methods and Materials
388
3 Results
390
4 Discussion and Conclusions
394
References
395
40 Evaluating Perceived Quality through Sensory Evaluation in the Development Process of New Products: A Case Study of Luxury Market
396
Abstract
396
Keywords
396
1 Introduction
396
2 State of the Art and Research Goals
397
3 Methodology and results
398
4 Discussion and conclusion
403
References
404
41 Investigation of Physiological Measurements During Evaluation of Pattern Goodness
406
Abstract
406
Keywords
406
1 Introduction
406
2 Method
408
3 Analysis and Results
410
4 Discussion and Conclusion
412
Acknowledgments
414
References
414
42 Kansei Design Customization based on Personality Modelling
416
Abstract
416
Keywords
416
1. INTRODUCTION
416
2. RELATED WORK
417
3. PROPOSED METHOD
419
4. CONCLUSION
423
Acknowledgments
423
References
423
43 Multilingual Semantic Networks for Kansei Study
425
Abstract
425
Keywords
425
1 Introduction
425
2 Multilingual semantic network
426
3 Semantic analysis of an ambiguous word, kansei
428
4 Analysis of multilingual emotion words using MLSN
431
5 Conclusion
432
Acknowledgments
433
References
433
44 Using FaceReader to Evaluate Consumer Emotions toward Personification in Animals
435
Abstract
435
Keywords
435
1 Introduction
435
2 Prior Knowledge
436
3 Method
438
4 Result
439
5 Conclusion
442
References
443
45 What Determines the Level of Satisfaction?
445
Abstract
445
Keywords
445
1 Introduction
445
2 Theories on the Level of Satisfaction
448
3 Empirical Survey
449
4 Discussion
452
5 Conclusion
454
Acknowledgement
454
References
454
Kansei, Emotion and Games
455
46 A Fundamental Study of a Computer Player Giving Fun To the Opponent: Targeting Hanafuda, a Card Game in Japan
456
Abstract
456
Keywords
456
1 Introduction
456
2 Games and game AI
457
3 Hanafuda
459
4 Monte Carlo Tree Search
459
5 Experimentation
461
6 Conclusion
464
References
465
47 Exploring the Critical Appeal of Mobility-Augmented Reality Games
466
Abstract
466
Keywords
466
1 Introduction
466
2 Research Objects
469
3 Research Methods
470
4 Analysis and Results
472
5 Discussion and Conclusion
474
References
474
48 Interactive Games Effects on Children’s Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections
475
Abstract
475
Keywords
475
1 Introduction
475
2 Methodology
477
3 Results
479
4 Discussion
482
5 Considerations
483
Acknowledgements
483
References
483
49 Kansei Engineering Approach in Designing Appealing Computer Animation Character
485
Abstract
485
Keywords
485
1 Introduction
485
2 Methodology
487
3 Evaluation Subject
488
4 Determining the Concept of Appeal
488
5 Appealing Animation Character Drawing Guideline
491
6 Conclusion
491
References
492
50 The Content and Design of Art Museum On-Line Learning Games For Children
494
Abstract
494
Keywords
494
1 Introduction
494
2 Literature Review
495
3 Research Methodology
496
4 Research Result
496
5 Discussion
499
6 Discussion and suggestions for future research
501
References
501
51 Understanding of User’s Gameplay Behaviour and Perception Styles in an Environment of Digital Gesture-Based Game
502
Abstract
502
Keywords
502
1 Introduction
502
2 Proposed Architecture
504
3 Detail Architecture
505
4 Experimentation and Evaluation Result
508
5 Discussion
510
6 Conclusions and future works
511
Acknowledgments
511
References
511
Kansei, Emotion and Health/Ergonomics
513
52 A Model New for Smart Home Technologies Knee Monitor and Walking Analyser
514
Abstract
514
Keywords
514
1 Introduction
514
2 Background of Smart Home
515
3 Classification of Walking Patterns
515
4 Ubiquitous-Healthcare
516
5 Problem Statement
516
6 Proposed Research Methodology
517
7 Conclusion
520
References
520
53 A Preliminary Study of Body Discomforts of Hand Layup Process Workers in Composite Manufacturing
523
Abstract
523
Keywords
523
1 Introduction
523
2 Methodology
525
3 Results and Discussions
527
4 Conclusion
531
References
531
54 Emotion Healing 360 (EmoHeal360) Application: Healing Emotions with Colours Using Immersive 360° Video Environment
533
Abstract
533
Keywords
533
1 Introduction
533
2 Problem and Objectives
534
3 Method for EmoHeal360 Mobile Application Development
535
4 Results and Discussion
537
5 Issues and Limitations
540
6 Future Work
541
7 Conclusion
541
References
541
55 Design and Development of Therapeutic Aid Tools using Human-Machine Interaction Approach for Children with Autism Spectrum Disorder
543
Abstract
543
Keywords
543
1 Introduction
543
2 Development of Therapeutic Aid Tools with Human-MachineInteraction
544
3 Data Analyses
547
4 Conclusion
549
Acknowledgement
550
References
550
56 Development and Psychological Effects of a VR Device Rehabilitation Program: Art Program with Feed Back System Reflecting Achievement Levels in Rehabilitation Exercises
551
Abstract
551
Keywords
551
1 Introduction
551
2 Importance of Sitting Down and Standing Up Movements
552
3 The “Let’s stand up and draw art in the sky!” program
552
4 Psychological Evaluation of the “Let’s stand up and drawart in the sky!” Program
555
5 Conclusion
558
Acknowledgment
559
References
559
57 Development of Early Vocal Screening Service Model of Parkinson’s Disease
560
Abstract
560
Keywords
560
1 Introduction
560
2 Methods
561
3 Results
561
4 Service Model
563
5 Conclusion
565
Acknowledgments
565
References
565
58 Empowering Elderly Emotion Wellness using Cultural Kansei Robotic Interaction Design
567
Abstract
567
Keywords
567
1 Introduction
567
2 Elderly and Aging Impact
568
3 Robotic with Therapeutic Potential via r-learning
570
4 Interaction Design and Robotic
571
5 Kansei Engineering
572
6 Cultural Kansei Interaction design
573
7 Conclusion
573
8 Acknowledgements
574
References
574
59 Hugging Tight for Comfort: Innovative Design of Sitting Hug Machine for The Therapy of Autism
577
Abstract
577
Keywords
577
1 INTRODUCTION
577
2 Developing the Sitting Hug Machine
579
3 The Design of The Sitting Hug Machine
581
4 Design Validation of The Sitting Hug Machine
583
5 Conclusions
585
6 Acknowledgments
585
References
585
60 Humanoid robot Intervention with Autism: The Conceptual Model in Demonstrating the Emotional Responses of Children with Autism
587
Abstract
587
Keywords
587
1 Introduction
587
2 Motivational and Related Works
588
3 Proposed Conceptual Model
589
4 Conclusion and Future Works
591
Acknowledgement
591
References
591
61 Kansei-Spiritual Therapeutic Robot Interaction Design
593
Abstract
593
Keywords
593
1 Introduction
593
2 Literature Review
594
3 Methodology
595
4 Analysis and Findings
597
5 Conclusion
602
References
603
62 Redesign Materials Handling System by Using Ergonomic Approaches to Reduce Back Pain Risk
605
Abstract
605
Keywords
605
1 Introduction
605
2 Methodology
606
3 Results and Discussion
607
4 Conclusion
614
Acknowledgement
614
References
615
63 Service Delivery Mechanism in Health Management By Using Accu Check Smart Reader
616
Abstract
616
Keywords
616
1 Introduction
616
2 Research Problem
618
3 Research Objectives
618
4 Related Work
618
5 Methodology
620
6 The Proposed Application
621
7 Conclusion and Recommendation
623
References
624
64 The Cognition of the Elderly on the Icons of Smart Phones
625
Abstract
625
Keywords
625
1 Introduction
625
2 The Purpose Of The Research
626
3 The Expectation Of The Result
626
4 Methodology
627
5 The Interview Of The Research
627
6 The Analysis Of The Result
630
7 Conclusion
632
References
632
65 Towards the Development of Kansei Haptic Sensing Technology for Robot Application – Exploring Human Haptic Emotion
635
Abstract
635
Keywords
635
1 Introduction
635
2 Literature Review
637
3 Methodology
639
4 Result and Discussion
640
5 Conclusion
642
References
643
Kansei, Emotion and MultidisciplinaryFields
644
66 A Design Framework for Instrumenting Analytic Provenance for Problem-Solving Tasks
645
Abstract
645
Keywords
645
1 Introduction
646
2 Related Work
647
3 Tangram Experimentation
648
4 Second Experiment and New Design Proposal
651
5 Conclusion
654
References
654
67 Analysis of Laddering Downwards for Classification of Item and Category Based on Emotional Values in Political Video on YouTube
656
Abstract
656
Keywords
656
1 Introduction
656
2 Literature Review
657
3 Methodology
659
4 Results and Discussion
661
5 Conclusion
663
6 Acknowledgment
664
References
664
68 Fear as Emotion Assessment in Information SecurityUsing Kansei Engineering Methodology
666
Abstract
666
Keywords
666
1 Introduction
666
2 Fear as Human Assessment in Information Security
668
3 Fear as Emotion Assessment in Complying with InformationSecurity
669
4 Assessment Procedure using Kansei EngineeringMethodology
670
5 Results and Discussions
671
6 Conclusions and Future Work
673
References
673
69 Identification of Influential Visual Markers in Extremist YouTube Videos from the Viewpoint of Younger Viewersthrough Partial Least Square (PLS) Analysis
676
Abstract
676
Keywords
676
1 Introduction
676
2 Literature Review
677
3 Methodology
679
4 Results and Discussions
680
5 Conclusions
681
6 Acknowledgments
681
References
682
70 Investigation of Success and Failure Factors in IT Project Management
683
Abstract
683
Keywords
683
1 Introduction
684
2 Methodology
686
3 Analysis and Finding
689
4 Conclusion
693
5 References
694
71 Leadership, Policy And Governance In Malaysia : A Study on Gen Y Perception and Expectation
695
Abstract
695
Keywords
695
1 Introduction
696
2 Conceptual Framework
697
3 Methodology
697
4 Findings
697
5 CONCLUSION
702
References
703
72 Strategic Information System Planning (SISP) Success: A Case Study
704
Abstract
704
Keywords
704
1 Introduction
704
2 Literature Review
705
3 Conclusion and Recommendation
713
4. References
714
73 The Contributions Of Small and Medium Enterprises (SME’s) On Malaysian Economic Growth: A Sectoral Analysis
716
Abstract
716
Keywords
716
1 Introduction
716
2 Literature Review
717
3 Methodology
718
4 Definition of SME in Malaysia
719
5 Conclusion and Implications
722
References
722
74 The Discursive Strategies Used by Young Homosexual Males in the Construction of Their Identity
724
Abstract
724
Keywords
724
1 Introduction
724
2 Methodology
726
3 Findings and Discussion
728
4 Implications of the Studies
731
5 Conclusion and Recommendations for Further Studies
731
References
731
75 SMEs Maturity Model Assessment of IR4.0 Digital Transformation
733
Abstract
733
Keywords
733
1 Introduction
733
2 Research Work
734
3 Industry 4.0 Maturity Assessment Models
737
4 Research Model
738
5 Readiness of Malaysia SMEs’
739
6 Conclusion
742
7 Acknowledgements
742
References
743
Kansei, Emotion and Social Computing
745
76 A Prelude to Online Images to Persuade and Affect Emotions Relating to Social Movement
746
Abstract
746
Keywords
746
Introduction
746
User-Generated Content, Civic Engagement, and the Media
747
Theoretical Perspective: Semiotics and Photo Persuasiveness
748
Proposed Future Work
749
References
749
77 Analysis of Evoked Emotions in Extremist YouTube Videos Through Kansei Evaluation
751
Abstract
751
Keywords
751
1 Introduction
751
2 Literature Review
752
3 Methodology
753
4 Results and Discussions
754
5 Conclusions
757
6 Acknowledgments
757
References
757
78 Child Marriage in the 21st Century: Sentiment And Semantic Analysis Via Social Media Intelligence
759
Abstract
759
Keywords
759
1 Introduction
759
2 Conceptual Framework
760
3 Methodology
760
4 Descriptive Analysis
761
5 Sentiment and Semantic Analysis
763
6 Conclusion
767
References
767
79 Identification of Positive and Negative Emotion towards Political Agenda Videos Posted on YouTube
769
Abstract
769
Keywords
769
1 Introduction
769
2 Literature Review
770
3 Methodology
773
4 Results and Discussion
774
5 Conclusion
776
6 Acknowledgement
777
References
777
Kansei, Emotion and User Experience
779
80 An Affective Design Guideline to Optimize Higher Institution Websites
780
Abstract
780
Keywords
780
1 Introduction
780
2 Literature Review
781
3 Research Methodology
783
4 Results and Discussion
785
5 Testing and Evaluation
787
6 Conclusion
788
References
788
81 An Easy-to-use Itinerary Planner Application Based on Kansei Approach
790
Abstract
790
Keywords
790
1 Introduction
790
2 Literature Review
794
3 Methodology
798
4 Result
799
5 Conclusion
800
References
800
82 Enriching the Comfortability Emotion on Website Interface Design Using Kansei Engineering Approach
801
Abstract
801
Keywords
801
1 Introduction
801
2 Web Comfortability and Kansei Engineering
802
3 Methodology
802
4 Result and Discussion
804
5 Conclusion
809
6 Acknowledgements
809
References
809
83 Evaluating Students’ Emotional Response in Mobile Learning Using Kansei Engineering
810
Abstract
810
Keywords
810
1 Introduction
811
2 Literature Review
811
3 Methodology
813
4 Result and Discussions
814
5 Conclusion
817
References
818
84 Investigating User Experience on Blended Learning
820
Abstract
820
Keywords
820
1 Introduction
820
2 Literature Review
821
3 Methodology
824
4 Analysis and Finding
825
5 Conclusion & Future Recommendation
827
References
828
85 In-car indirect communication. Creating an interface for the expression of emotions between the driver and the passengers
830
Abstract
830
Keywords
830
1 Introduction
830
2 Interface
832
3 Methods
833
4 Results
836
5 Discussion and Conclusion
838
References
839
Kansei, Emotion and Wellbeing/Qualityof Life
840
86 Conceptualization of Happiness Index Model
841
Abstract
841
Keywords
841
1 Introduction
841
2 Literature Review
842
3 Methodology
844
4 Findings and Discussion
844
5 Conclusion
845
Acknowledgement
845
References
845
87 Factorization of Accomplishment Domain of PERMAITM Model
847
Abstract
847
Keywords
847
1 Introduction
847
2 Methodology
848
3 Analysis and Results
849
4 Conclusion
853
Acknowledgement
853
References
853
88 From Perma To Permaig©: Happiness Instrument Development
854
Abstract
854
Keywords
854
1 Introduction
854
2 Literature Review
855
3 Methodology
856
4 Findings and Discussion
857
5 Conclusion
860
References
861
89 Happiness Index Measurement: Application of Kansei Engineering and Positive Psychology
863
Abstract
863
Keywords
863
1 Introduction
863
2 Measuring Subjective Happiness in Work
864
3 Measuring Subjective Happiness in Work
868
4 Conclusions
870
Acknowledgement
870
References
870
90 Measuring Employee Happiness: Analyzing the Dimensionality of Employee Engagement
871
Abstract
871
Keywords
871
1 Introduction
871
2 Methodology
872
3 Discussion
876
4 Conclusion
876
Acknowledgement
876
References
877
91 Modeling Factors and Importance of Happiness Using KJ Method
878
Abstract
878
Keywords
878
1 Introduction
878
2 Literature Review
879
3 Research Methods
880
4 Results & Discussion
882
5 Conclusion
884
6 Acknowledgement
884
References
884
92 Relationship between Workers’ General Happiness and Emotional Components @ PERMAIg©
886
Abstract
886
Keywords
886
1 Introduction
886
2 Measuring Subjective Happiness in Work
887
3 Regression Analysis to Measure the Relationship between General Happiness and PERMAIg© Components
889
4 Conclusion
891
5 Acknowledgement
892
References
892
93 Reliability of Happiness Index Model Questionnaire
893
Abstract
893
Keywords
893
1 Introduction
893
2 Methods
896
3 Results
897
4 Conclusion
897
Acknowledgement
897
References
897
94 Visual Analytics of Happiness Index In Parallel Coordinate Graph
899
Abstract
899
Keywords
899
1 Introduction
900
2 Background study
901
3 Method
902
4 Conclusion
905
Acknowledgement
905
References
905
Erratum to: Evaluating Perceived Qualitythrough Sensory Evaluation in theDevelopment Process of New Products:A Case Study of Luxury Market
907
Author Index
908