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Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 - KEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia

Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 - KEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia

Anitawati Mohd Lokman, Toshimasa Yamanaka, Pierre Lévy, Kuohsiang Chen, Shinichi Koyama

 

Verlag Springer-Verlag, 2018

ISBN 9789811086120 , 911 Seiten

Format PDF, OL

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255,73 EUR

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Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 - KEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia


 

Preface

6

Organization

8

Contents

14

Kansei, Emotion and Computing

24

1 A Smart Home Model Using Android Application

25

Abstract

25

Keywords

25

1 Introduction

25

2 Literature Review

26

3 Methodology

28

4 Simulation Setup

30

5 Conclusions

31

References

31

2 A State of Art on Kansei-Engineered Virtual Shops: A Study on the Possibilities of V-Commerce

33

Abstract

33

Keywords

33

1 Introduction

33

2 Consumer Behaviour

34

3 Retail Experience and Online Solutions

35

4 Kansei Engineering Approach to Online Shopping

36

5 Conclusion & Prospective Works

38

Acknowledgments

39

References

39

3 A System Analysis and Design for SMEs Product Presentation on E-commerce Website based on Kansei Engineering (Case Study: SMEs Products of Ponorogo Regency)

42

Abstract

42

Keywords

42

1 Introduction

42

2 Related Works

44

3 Method

44

4 Results and Discussion

46

5 Conclusion and Recommendation

50

Acknowledgments

50

References

50

4 Accuracy of Geolocation Data at Taman Wetland Putrajaya

52

Abstract

52

Keywords

52

1 Introduction

52

2 Literature Review

54

3 Methodology

55

4 The Findings and Discussion

57

5 Conclusion

59

References

59

5 Brand Name Decision AI System

61

Abstract

61

Keywords

61

1 Introduction

61

2 Mouth Anatomy and Fuzzy Integral Model

62

3 Word evaluation experiment

63

4 Applied examples of WIDIAS into names and brands

64

5 Conclusion

67

References

67

6 Development of Virtual Draping System by Augmented Reality

68

Abstract

68

Keywords

68

1 Introduction

68

2 Theory

69

3 Results and Discussion

72

4 Conclusion

74

Acknowledgments

74

References

74

7 Just In Mobile Augmented Reality Technology (JIMART) Application

76

Abstract

76

Keywords

76

1 Introduction

76

2 Study Background

77

3 Methods

78

4 The Jimart Application

81

5 Conclusion

84

References

85

8 Sentiment Analysis for Financial News Headlines using Machine Learning Algorithm

86

Abstract

86

Keywords

86

1 Introduction

86

2 Research Work

87

3 Sentiment Analysis Approach

90

4 Conclusion

93

5 Acknowledgements

93

References

93

9 Virtual Agent Design Factors for the 21st Century Learners: A Kansei Approach

95

Abstract

95

Keywords

95

1 Introduction

95

2 Virtual Learning Environment

97

3 Kansei and Kansei Engineering

98

4 Research Methodology

98

5 Results and Discussion

100

6 Conclusion

102

References

102

Kansei, Emotion and Culture

105

10 A Comparative Study of Attitude Formation During Online and Real-Life Socialization and Its Implications on Design of Textile Wearables

106

Abstract

106

Keywords

106

1 Introduction

106

2 Methodology

107

3 Analysis and Discussion

108

4 Inference and implications for the design of a textile wearable

112

References

114

11 A Study on Developing the Kansei Engineering of Jewellery in Female Users: Take PANDORA Jewellery for Example

115

Abstract

115

Keywords

115

1 Introduction

115

2 Literature Review

116

3 Research Method and Steps

118

4 Experimental Analysis and Results

119

References

124

12 A Study on The Behaviour of Using Traditional Map of The Independent Traveller

125

Abstract

125

Keywords

125

1 Introduction

125

2 Background

126

3 Method

128

4 Preliminary Result

129

5 Conclusion

132

References

132

13 A Kansei Approach to Investigate Mobile Apps Requirements for Muslim Women Tourist

134

Abstract

134

Keywords

134

1 Introduction

134

2 Tourism

135

3 Muslim Tourists’ Needs

137

4 Existing Technology in Tourism

138

5 Method

139

6 Result

139

7 Conclusion

140

References

141

14 Evaluation Analysis on Gambling Industry Establishment In Cultural Heritage Domain – Taiwan Kinmen As CaseStudy

142

Abstract

142

Keywords

142

1 Introduction

143

2 Literature Review

143

3 Kinmen ‘S Cultural Heritage

144

4 Kinmen ‘S Cultural Heritage

146

5 Conclusion

148

References

148

15 Gastrodiplomacy: Psychological Persuasion via National Cuisine

150

Abstract

150

Keywords

150

1 Introduction

150

2 Problem Statement

150

3 Research Scope and Limitation

151

4 Literature Review

151

5 Findings

154

6 Conclusion

158

References

158

16 Influence of Experience on Model Making of “House” by Elementary School 2nd to 3rd Graders: Difference in Security Sense Depending on Existence of Experience

161

Abstract

161

Keywords

161

1 Introduction

161

2 Survey Method

162

3 Analysis Method

163

4 Result

164

5 Conclusion

169

References

170

17 Reutilization Strategy for The Cultural Heritage at Xihu Sugar Refinery

171

Abstract

171

Keywords

171

1 Layout Instruction

171

2 Literature Review

172

3 Research Methodology

173

4 Cultural Heritage/Value Context Of The Xihu SugarRefinery

173

5 Reutilization Strategy for The Sugar Industry CulturalHeritage

177

6 Conclusion

178

References

179

18 Selection of The Most Suitable Character of The Buddha’s Life for Buddhist Cultural and Creative Design

180

Abstract

180

Keywords

180

1 Introduction

180

2 Method

181

3 Modelling and application

183

4 Conclusion

186

Acknowledgement

187

References

187

19 Textiles as communicating links for cultural traditions

189

Abstract

189

Keywords

189

1 Introduction

189

2 Experiment design for user study

191

3 Analysis of the user study

192

4 Inference

196

References

197

20 The Research of the Relationship Between People’s Personal Appearance and Taste Preference

199

Abstract

199

Keywords

199

1 Literature Review

199

2 Research Method

200

3 Results

201

4 Discussion

206

5 Conclusion

206

6 Acknowledgement

207

References

207

21 Women and Emotion: The Themes and Narratives of the‘Diary of a Muhajirah’ Tumblr Page

208

Abstract

208

Keywords

208

1 Introduction

208

2 Literature Review

209

3 Research Questions

211

4 Methodology

212

5 Findings and Discussion

212

6 Conclusion

215

References

216

Kansei, Emotion and Design

217

22 A Study For Application Of Color Design In Product Design Of Woodworking Machine Tooltitle

218

Abstract

218

Keywords

218

1 Research Background

218

2 Literature Discussion

219

3 Research Methods

221

4 Research Result

221

5 Conclusion and Suggestion

225

References

225

23 A Study on the Attractive Factors for Ceramic Product: The Case of Teapot

227

Abstract

227

Keywords

227

1 Introduction

227

2 Literature Review

228

3 Methodology

229

4 Results and Discussion

232

5 Conclusion

235

References

236

24 An Analysis of the Attractiveness of Shared Bike in Mainland China

237

Abstract

237

Keywords

237

1 Foreword

237

2 The Aim of This Research

237

3 Reference Documents

238

4 Analysis method

239

5 Conclusion

246

References

246

25 Conceptual Design of the Mechanical Transfer Lift: Through the Application of EDP And KE

248

Abstract

248

Keywords

248

1 Introduction

248

2 Literature Review

249

3 Methodology

251

4 Result and Discussion

252

5 Discussion and Conclusion

256

Acknowledgement

257

References

257

26 Consumers’ visual attention and emotional perception of sustainable product information: Case study of furniture

258

Abstract

258

Keywords

258

1 Introduction

258

2 Methodology

259

3 Results

263

4 Discussion and Conclusions

265

Acknowledgments

266

References

266

27 Designing Affective Chef’s Knives

268

Abstract

268

Keywords

268

1 Introduction

268

2 Research Method

270

3 Results

274

4 Conclusion

276

References

276

28 Exploring the Effect of Tourism Promotional Film on Visiting Intention

278

Abstract

278

Keywords

278

1 Introduction

278

2 Research Method

279

3 Result

281

4 Conclusion

285

References

285

29 Green Innovation Design Model of Kansei Engineering

286

Abstract

286

Keywords

286

1 Introduction

286

2 Literature Review

287

3 Research design

289

4 Experimental design

291

5 Result

294

References

295

30 Kansei Design approach applied to new concept development stage: Establishing communication between automated driving vehicles and their surroundings

296

Abstract

296

Keywords

296

1 Introduction

296

2 Literature review

297

3 Research problematic

301

4 Design approach

302

5 Conclusion

305

References

305

31 Kansei Engineering Approach for the Customers Preferences of Car Design

308

Abstract

308

Keywords

308

1 Introduction

308

2 Methodology

310

3 Result and Discussion

312

4 Conclusion

313

Acknowledgments

313

References

314

32 Kansei Engineering Methodolody Applied To Air-Conditioning Systems In Brazil

315

Abstract

315

Keywords

315

1 Introduction

315

2 Theoretical Background

316

3 Methodology

317

4 Result and Discussion

320

5 Conclusion

323

References

324

33 Visualizing Situations: Comparing Comprehension and Emotion between Simple and Detailed Dining Situation Sketches

325

Abstract

325

Keywords

325

1 Introduction

325

2 Methods

326

3 Results

330

4 Discussion

333

5 Conclusion

333

References

334

Kansei, Emotion and Evaluation

335

34 A Text Mining Approach for Automatic Modeling of Kansei Evaluation from Review Texts

336

Abstract

336

Keywords

336

1 Introduction

336

2 Method

338

3 Automatic Construction Experiment

340

4 Conclusion

344

Acknowledgment

344

References

344

35 AE Workbench Function: A Springboard for Exploratory Analysis in Affective Engineering

346

Abstract

346

Keywords

346

1 Introduction

346

2 Simulation Using Latent Trait Models

349

3 Case Study

352

4 Discussion

354

5 Conclusion

355

References

356

36 Analyzing the Behavior of Autistic and Normal Developing Children Using Eye Tracking Data

357

Abstract

357

Keywords

357

1 Introduction

357

2 Literature Review

358

3 Aim of the Research

359

4 Study Design and Methodology

359

5 Discussion and Analysis

361

6 Conclusion

365

Acknowledgement

365

References

365

37 Construction of Impression Estimation Models for the Design of Smartphone Vibration Feedback

367

Abstract

367

Keywords

367

1 Introduction

367

2 Quantification of Vibration Pattern Impressions

368

3 Vibration Features Related to Impressions

371

4 Construction of Impression Estimation Models

373

5 Results and Remarks

374

6 Conclusion

375

References

376

38 Emotionally Responsive System

377

Abstract

377

Keywords

377

1 Introduction

377

2 Emotion

378

3 Self-Determination Theory

378

4 Rational World and Controllable World

379

5 Explicit Knowledge and Tacit Knowledge

381

6 Motion

381

7 Human Motion Control

382

8 Self-learning

383

9 Pattern Based Approach

383

10 Conclusion

385

References

385

39 Environmentally-Friendly Perception of Fashion Products: A Kansei Study

386

Abstract

386

Keywords

386

1 Introduction

386

2 Methods and Materials

388

3 Results

390

4 Discussion and Conclusions

394

References

395

40 Evaluating Perceived Quality through Sensory Evaluation in the Development Process of New Products: A Case Study of Luxury Market

396

Abstract

396

Keywords

396

1 Introduction

396

2 State of the Art and Research Goals

397

3 Methodology and results

398

4 Discussion and conclusion

403

References

404

41 Investigation of Physiological Measurements During Evaluation of Pattern Goodness

406

Abstract

406

Keywords

406

1 Introduction

406

2 Method

408

3 Analysis and Results

410

4 Discussion and Conclusion

412

Acknowledgments

414

References

414

42 Kansei Design Customization based on Personality Modelling

416

Abstract

416

Keywords

416

1. INTRODUCTION

416

2. RELATED WORK

417

3. PROPOSED METHOD

419

4. CONCLUSION

423

Acknowledgments

423

References

423

43 Multilingual Semantic Networks for Kansei Study

425

Abstract

425

Keywords

425

1 Introduction

425

2 Multilingual semantic network

426

3 Semantic analysis of an ambiguous word, kansei

428

4 Analysis of multilingual emotion words using MLSN

431

5 Conclusion

432

Acknowledgments

433

References

433

44 Using FaceReader to Evaluate Consumer Emotions toward Personification in Animals

435

Abstract

435

Keywords

435

1 Introduction

435

2 Prior Knowledge

436

3 Method

438

4 Result

439

5 Conclusion

442

References

443

45 What Determines the Level of Satisfaction?

445

Abstract

445

Keywords

445

1 Introduction

445

2 Theories on the Level of Satisfaction

448

3 Empirical Survey

449

4 Discussion

452

5 Conclusion

454

Acknowledgement

454

References

454

Kansei, Emotion and Games

455

46 A Fundamental Study of a Computer Player Giving Fun To the Opponent: Targeting Hanafuda, a Card Game in Japan

456

Abstract

456

Keywords

456

1 Introduction

456

2 Games and game AI

457

3 Hanafuda

459

4 Monte Carlo Tree Search

459

5 Experimentation

461

6 Conclusion

464

References

465

47 Exploring the Critical Appeal of Mobility-Augmented Reality Games

466

Abstract

466

Keywords

466

1 Introduction

466

2 Research Objects

469

3 Research Methods

470

4 Analysis and Results

472

5 Discussion and Conclusion

474

References

474

48 Interactive Games Effects on Children’s Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections

475

Abstract

475

Keywords

475

1 Introduction

475

2 Methodology

477

3 Results

479

4 Discussion

482

5 Considerations

483

Acknowledgements

483

References

483

49 Kansei Engineering Approach in Designing Appealing Computer Animation Character

485

Abstract

485

Keywords

485

1 Introduction

485

2 Methodology

487

3 Evaluation Subject

488

4 Determining the Concept of Appeal

488

5 Appealing Animation Character Drawing Guideline

491

6 Conclusion

491

References

492

50 The Content and Design of Art Museum On-Line Learning Games For Children

494

Abstract

494

Keywords

494

1 Introduction

494

2 Literature Review

495

3 Research Methodology

496

4 Research Result

496

5 Discussion

499

6 Discussion and suggestions for future research

501

References

501

51 Understanding of User’s Gameplay Behaviour and Perception Styles in an Environment of Digital Gesture-Based Game

502

Abstract

502

Keywords

502

1 Introduction

502

2 Proposed Architecture

504

3 Detail Architecture

505

4 Experimentation and Evaluation Result

508

5 Discussion

510

6 Conclusions and future works

511

Acknowledgments

511

References

511

Kansei, Emotion and Health/Ergonomics

513

52 A Model New for Smart Home Technologies Knee Monitor and Walking Analyser

514

Abstract

514

Keywords

514

1 Introduction

514

2 Background of Smart Home

515

3 Classification of Walking Patterns

515

4 Ubiquitous-Healthcare

516

5 Problem Statement

516

6 Proposed Research Methodology

517

7 Conclusion

520

References

520

53 A Preliminary Study of Body Discomforts of Hand Layup Process Workers in Composite Manufacturing

523

Abstract

523

Keywords

523

1 Introduction

523

2 Methodology

525

3 Results and Discussions

527

4 Conclusion

531

References

531

54 Emotion Healing 360 (EmoHeal360) Application: Healing Emotions with Colours Using Immersive 360° Video Environment

533

Abstract

533

Keywords

533

1 Introduction

533

2 Problem and Objectives

534

3 Method for EmoHeal360 Mobile Application Development

535

4 Results and Discussion

537

5 Issues and Limitations

540

6 Future Work

541

7 Conclusion

541

References

541

55 Design and Development of Therapeutic Aid Tools using Human-Machine Interaction Approach for Children with Autism Spectrum Disorder

543

Abstract

543

Keywords

543

1 Introduction

543

2 Development of Therapeutic Aid Tools with Human-MachineInteraction

544

3 Data Analyses

547

4 Conclusion

549

Acknowledgement

550

References

550

56 Development and Psychological Effects of a VR Device Rehabilitation Program: Art Program with Feed Back System Reflecting Achievement Levels in Rehabilitation Exercises

551

Abstract

551

Keywords

551

1 Introduction

551

2 Importance of Sitting Down and Standing Up Movements

552

3 The “Let’s stand up and draw art in the sky!” program

552

4 Psychological Evaluation of the “Let’s stand up and drawart in the sky!” Program

555

5 Conclusion

558

Acknowledgment

559

References

559

57 Development of Early Vocal Screening Service Model of Parkinson’s Disease

560

Abstract

560

Keywords

560

1 Introduction

560

2 Methods

561

3 Results

561

4 Service Model

563

5 Conclusion

565

Acknowledgments

565

References

565

58 Empowering Elderly Emotion Wellness using Cultural Kansei Robotic Interaction Design

567

Abstract

567

Keywords

567

1 Introduction

567

2 Elderly and Aging Impact

568

3 Robotic with Therapeutic Potential via r-learning

570

4 Interaction Design and Robotic

571

5 Kansei Engineering

572

6 Cultural Kansei Interaction design

573

7 Conclusion

573

8 Acknowledgements

574

References

574

59 Hugging Tight for Comfort: Innovative Design of Sitting Hug Machine for The Therapy of Autism

577

Abstract

577

Keywords

577

1 INTRODUCTION

577

2 Developing the Sitting Hug Machine

579

3 The Design of The Sitting Hug Machine

581

4 Design Validation of The Sitting Hug Machine

583

5 Conclusions

585

6 Acknowledgments

585

References

585

60 Humanoid robot Intervention with Autism: The Conceptual Model in Demonstrating the Emotional Responses of Children with Autism

587

Abstract

587

Keywords

587

1 Introduction

587

2 Motivational and Related Works

588

3 Proposed Conceptual Model

589

4 Conclusion and Future Works

591

Acknowledgement

591

References

591

61 Kansei-Spiritual Therapeutic Robot Interaction Design

593

Abstract

593

Keywords

593

1 Introduction

593

2 Literature Review

594

3 Methodology

595

4 Analysis and Findings

597

5 Conclusion

602

References

603

62 Redesign Materials Handling System by Using Ergonomic Approaches to Reduce Back Pain Risk

605

Abstract

605

Keywords

605

1 Introduction

605

2 Methodology

606

3 Results and Discussion

607

4 Conclusion

614

Acknowledgement

614

References

615

63 Service Delivery Mechanism in Health Management By Using Accu Check Smart Reader

616

Abstract

616

Keywords

616

1 Introduction

616

2 Research Problem

618

3 Research Objectives

618

4 Related Work

618

5 Methodology

620

6 The Proposed Application

621

7 Conclusion and Recommendation

623

References

624

64 The Cognition of the Elderly on the Icons of Smart Phones

625

Abstract

625

Keywords

625

1 Introduction

625

2 The Purpose Of The Research

626

3 The Expectation Of The Result

626

4 Methodology

627

5 The Interview Of The Research

627

6 The Analysis Of The Result

630

7 Conclusion

632

References

632

65 Towards the Development of Kansei Haptic Sensing Technology for Robot Application – Exploring Human Haptic Emotion

635

Abstract

635

Keywords

635

1 Introduction

635

2 Literature Review

637

3 Methodology

639

4 Result and Discussion

640

5 Conclusion

642

References

643

Kansei, Emotion and MultidisciplinaryFields

644

66 A Design Framework for Instrumenting Analytic Provenance for Problem-Solving Tasks

645

Abstract

645

Keywords

645

1 Introduction

646

2 Related Work

647

3 Tangram Experimentation

648

4 Second Experiment and New Design Proposal

651

5 Conclusion

654

References

654

67 Analysis of Laddering Downwards for Classification of Item and Category Based on Emotional Values in Political Video on YouTube

656

Abstract

656

Keywords

656

1 Introduction

656

2 Literature Review

657

3 Methodology

659

4 Results and Discussion

661

5 Conclusion

663

6 Acknowledgment

664

References

664

68 Fear as Emotion Assessment in Information SecurityUsing Kansei Engineering Methodology

666

Abstract

666

Keywords

666

1 Introduction

666

2 Fear as Human Assessment in Information Security

668

3 Fear as Emotion Assessment in Complying with InformationSecurity

669

4 Assessment Procedure using Kansei EngineeringMethodology

670

5 Results and Discussions

671

6 Conclusions and Future Work

673

References

673

69 Identification of Influential Visual Markers in Extremist YouTube Videos from the Viewpoint of Younger Viewersthrough Partial Least Square (PLS) Analysis

676

Abstract

676

Keywords

676

1 Introduction

676

2 Literature Review

677

3 Methodology

679

4 Results and Discussions

680

5 Conclusions

681

6 Acknowledgments

681

References

682

70 Investigation of Success and Failure Factors in IT Project Management

683

Abstract

683

Keywords

683

1 Introduction

684

2 Methodology

686

3 Analysis and Finding

689

4 Conclusion

693

5 References

694

71 Leadership, Policy And Governance In Malaysia : A Study on Gen Y Perception and Expectation

695

Abstract

695

Keywords

695

1 Introduction

696

2 Conceptual Framework

697

3 Methodology

697

4 Findings

697

5 CONCLUSION

702

References

703

72 Strategic Information System Planning (SISP) Success: A Case Study

704

Abstract

704

Keywords

704

1 Introduction

704

2 Literature Review

705

3 Conclusion and Recommendation

713

4. References

714

73 The Contributions Of Small and Medium Enterprises (SME’s) On Malaysian Economic Growth: A Sectoral Analysis

716

Abstract

716

Keywords

716

1 Introduction

716

2 Literature Review

717

3 Methodology

718

4 Definition of SME in Malaysia

719

5 Conclusion and Implications

722

References

722

74 The Discursive Strategies Used by Young Homosexual Males in the Construction of Their Identity

724

Abstract

724

Keywords

724

1 Introduction

724

2 Methodology

726

3 Findings and Discussion

728

4 Implications of the Studies

731

5 Conclusion and Recommendations for Further Studies

731

References

731

75 SMEs Maturity Model Assessment of IR4.0 Digital Transformation

733

Abstract

733

Keywords

733

1 Introduction

733

2 Research Work

734

3 Industry 4.0 Maturity Assessment Models

737

4 Research Model

738

5 Readiness of Malaysia SMEs’

739

6 Conclusion

742

7 Acknowledgements

742

References

743

Kansei, Emotion and Social Computing

745

76 A Prelude to Online Images to Persuade and Affect Emotions Relating to Social Movement

746

Abstract

746

Keywords

746

Introduction

746

User-Generated Content, Civic Engagement, and the Media

747

Theoretical Perspective: Semiotics and Photo Persuasiveness

748

Proposed Future Work

749

References

749

77 Analysis of Evoked Emotions in Extremist YouTube Videos Through Kansei Evaluation

751

Abstract

751

Keywords

751

1 Introduction

751

2 Literature Review

752

3 Methodology

753

4 Results and Discussions

754

5 Conclusions

757

6 Acknowledgments

757

References

757

78 Child Marriage in the 21st Century: Sentiment And Semantic Analysis Via Social Media Intelligence

759

Abstract

759

Keywords

759

1 Introduction

759

2 Conceptual Framework

760

3 Methodology

760

4 Descriptive Analysis

761

5 Sentiment and Semantic Analysis

763

6 Conclusion

767

References

767

79 Identification of Positive and Negative Emotion towards Political Agenda Videos Posted on YouTube

769

Abstract

769

Keywords

769

1 Introduction

769

2 Literature Review

770

3 Methodology

773

4 Results and Discussion

774

5 Conclusion

776

6 Acknowledgement

777

References

777

Kansei, Emotion and User Experience

779

80 An Affective Design Guideline to Optimize Higher Institution Websites

780

Abstract

780

Keywords

780

1 Introduction

780

2 Literature Review

781

3 Research Methodology

783

4 Results and Discussion

785

5 Testing and Evaluation

787

6 Conclusion

788

References

788

81 An Easy-to-use Itinerary Planner Application Based on Kansei Approach

790

Abstract

790

Keywords

790

1 Introduction

790

2 Literature Review

794

3 Methodology

798

4 Result

799

5 Conclusion

800

References

800

82 Enriching the Comfortability Emotion on Website Interface Design Using Kansei Engineering Approach

801

Abstract

801

Keywords

801

1 Introduction

801

2 Web Comfortability and Kansei Engineering

802

3 Methodology

802

4 Result and Discussion

804

5 Conclusion

809

6 Acknowledgements

809

References

809

83 Evaluating Students’ Emotional Response in Mobile Learning Using Kansei Engineering

810

Abstract

810

Keywords

810

1 Introduction

811

2 Literature Review

811

3 Methodology

813

4 Result and Discussions

814

5 Conclusion

817

References

818

84 Investigating User Experience on Blended Learning

820

Abstract

820

Keywords

820

1 Introduction

820

2 Literature Review

821

3 Methodology

824

4 Analysis and Finding

825

5 Conclusion & Future Recommendation

827

References

828

85 In-car indirect communication. Creating an interface for the expression of emotions between the driver and the passengers

830

Abstract

830

Keywords

830

1 Introduction

830

2 Interface

832

3 Methods

833

4 Results

836

5 Discussion and Conclusion

838

References

839

Kansei, Emotion and Wellbeing/Qualityof Life

840

86 Conceptualization of Happiness Index Model

841

Abstract

841

Keywords

841

1 Introduction

841

2 Literature Review

842

3 Methodology

844

4 Findings and Discussion

844

5 Conclusion

845

Acknowledgement

845

References

845

87 Factorization of Accomplishment Domain of PERMAITM Model

847

Abstract

847

Keywords

847

1 Introduction

847

2 Methodology

848

3 Analysis and Results

849

4 Conclusion

853

Acknowledgement

853

References

853

88 From Perma To Permaig©: Happiness Instrument Development

854

Abstract

854

Keywords

854

1 Introduction

854

2 Literature Review

855

3 Methodology

856

4 Findings and Discussion

857

5 Conclusion

860

References

861

89 Happiness Index Measurement: Application of Kansei Engineering and Positive Psychology

863

Abstract

863

Keywords

863

1 Introduction

863

2 Measuring Subjective Happiness in Work

864

3 Measuring Subjective Happiness in Work

868

4 Conclusions

870

Acknowledgement

870

References

870

90 Measuring Employee Happiness: Analyzing the Dimensionality of Employee Engagement

871

Abstract

871

Keywords

871

1 Introduction

871

2 Methodology

872

3 Discussion

876

4 Conclusion

876

Acknowledgement

876

References

877

91 Modeling Factors and Importance of Happiness Using KJ Method

878

Abstract

878

Keywords

878

1 Introduction

878

2 Literature Review

879

3 Research Methods

880

4 Results & Discussion

882

5 Conclusion

884

6 Acknowledgement

884

References

884

92 Relationship between Workers’ General Happiness and Emotional Components @ PERMAIg©

886

Abstract

886

Keywords

886

1 Introduction

886

2 Measuring Subjective Happiness in Work

887

3 Regression Analysis to Measure the Relationship between General Happiness and PERMAIg© Components

889

4 Conclusion

891

5 Acknowledgement

892

References

892

93 Reliability of Happiness Index Model Questionnaire

893

Abstract

893

Keywords

893

1 Introduction

893

2 Methods

896

3 Results

897

4 Conclusion

897

Acknowledgement

897

References

897

94 Visual Analytics of Happiness Index In Parallel Coordinate Graph

899

Abstract

899

Keywords

899

1 Introduction

900

2 Background study

901

3 Method

902

4 Conclusion

905

Acknowledgement

905

References

905

Erratum to: Evaluating Perceived Qualitythrough Sensory Evaluation in theDevelopment Process of New Products:A Case Study of Luxury Market

907

Author Index

908