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Advances in Interdisciplinary Practice in Industrial Design - Proceedings of the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, July 21-25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Flori

Advances in Interdisciplinary Practice in Industrial Design - Proceedings of the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, July 21-25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Flori

WonJoon Chung, Cliff Sungsoo Shin

 

Verlag Springer-Verlag, 2018

ISBN 9783319946016 , 331 Seiten

Format PDF, OL

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149,79 EUR

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Advances in Interdisciplinary Practice in Industrial Design - Proceedings of the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, July 21-25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Flori


 

Advances in Human Factors and Ergonomics 2018

6

Preface

8

Contents

10

Inclusive Design

14

Design Education as an Inclusive Pedagogy

15

Abstract

15

1 Background

15

2 Context

16

3 Framing the Curriculum

16

3.1 Gateway

17

3.2 Inspiration

17

3.3 Ideation

18

3.4 Implementation

18

3.5 Capstone

18

4 Conclusions

20

References

20

The Future of Footwear Design & Lasts: Do We Now Really Need Them?

21

Abstract

21

1 Introduction

21

2 Lasts

22

2.1 Traditional Last Making

22

2.2 Modern Last Making

23

3 How Traditional Dress Footwear Are Made

23

4 How Athletic Footwear Are Made

24

5 Comparisons Between Dress and Athletic Footwear Making

25

6 A New Way of Making Athletic Footwear

26

References

27

Transdisciplinarity as a Core Value: The Richmond Institute for Design and Innovation

28

Abstract

28

1 Wicked Problems and Design Thinking

28

2 The Flaws of Traditional Academic Structure

30

3 Examples of Transdisciplinary Design Thinking Programs

30

3.1 Located with Business

30

3.2 Located with Art

31

3.3 Located in an Institute or Other Independent Design Entity

31

4 The Richmond Institute for Design and Innovation

33

5 Suggestions for Emerging Design Thinking Programs

35

6 Conclusion

36

References

36

Collaborative Learning in Industrial Design

37

Abstract

37

1 Introduction

37

2 Relationships Make Collaborations

38

References

43

Utilizing Music Education Methods and Concepts to Enhance Industrial Design Education

44

Abstract

44

1 Introduction

44

2 Music Training Applied to Sketching

44

2.1 Posture and Technique

44

2.2 Warming Up

45

2.3 Begin with the Basics

45

2.4 Muscle Memory

45

3 Learning from the Masters

46

3.1 Observing and Analyzing

46

3.2 Replication

46

3.3 Class Case Study

47

4 Applying Jazz Improvisation Exercises to Ideation

47

4.1 Ideation “Jam Sessions”

48

4.2 Trading Ideas

48

5 Conclusion and Recommendations

48

References

49

Dimensions of the Dynamic Hand: Implications for Glove Design, Fit, and Sizing

50

Abstract

50

1 Introduction

50

2 Literature Review

51

2.1 Glove Fit

51

2.2 Hand Anthropometry, Glove Design, and Sizing Systems

51

2.3 Dynamic Hand Analysis

52

3 Methods

52

3.1 Landmarks

53

3.2 Instrumentation and Scanning Procedure

53

3.3 Data Collection

54

4 Results

56

4.1 Population

56

4.2 Dimensions

56

4.3 Statistical Analysis

56

5 Discussion/Conclusion

59

References

60

Methods and Tools for 3D Measurement of Hands and Feet

61

Abstract

61

1 Introduction

61

2 Method

62

2.1 Pilot Study

62

2.2 Refined Method

65

3 Results and Discussions

67

3.1 Landmarks

67

3.2 Platforms

68

3.3 Lighting

69

4 Conclusion

69

5 Limitations and Future Research

70

References

70

Firefighting Turnout Boots: How a Human Factors Approach Can Improve Performance

71

Abstract

71

1 Introduction

71

2 Literature Review

72

2.1 Turnout Gear

72

2.2 Turnout Boot Description

72

2.3 Turnout Boot Human Performance Research

72

2.4 Human Center Approach to Understanding Product Needs

72

3 Methodology

73

3.1 Qualtrics Web Survey

73

4 Results

75

4.1 Demographic Results

75

4.2 Turnout Boot Preferences

75

4.3 Turnout Boot Purchasing and Sizing

75

4.4 Turnout Boot Modification and Design Challenges

76

4.5 SWOT Analysis

77

5 Conclusion

78

References

78

Drawing Hands for Glove Design: Does the Data Match-Up?

80

Abstract

80

1 Introduction

80

2 Literature Review

81

2.1 Hand Anatomy

81

2.2 Surface Anatomy

81

2.3 Proportions for Drawing and Describing the Hands

82

2.4 Hand Anthropometric Landmarks

82

2.5 Methods Used to Collect Hand Anthropometric Data

82

2.6 Need for Anthropometric Data for Glove Design

84

3 Methodology

85

4 Results

87

5 Conclusions

88

Acknowledgment

88

References

89

Interdisciplinary Design

90

A Multi-disciplinary Approach to Design in Education Applied to Medical Problems

91

Abstract

91

1 Introduction

91

2 Background

92

3 Method

94

4 Results and Discussion

99

5 Conclusions and Suggestions for Improvement

100

References

101

User Participatory Design Model Research Based on Hall Three Dimensional Structure

102

Abstract

102

1 Introduction

102

2 Research Status of Hall Three Dimensional Structure and User Participatory Design

103

2.1 Hall Three Dimensional Structure Overview

103

2.2 Research Status of User Participatory Design

104

3 Study on User Participatory Design Based on Hall Three Dimensional Structure

105

3.1 Necessity Argumentation

105

3.2 Feasibility Argumentation

105

4 Study on User Participatory Design Based on Hall Three Dimensional Structure

105

4.1 Screening Users Through the Product Audience Classification

107

4.2 Guaranteeing Reasonable User Intervention in the Product Lifecycle

108

4.3 Product Always Oriented by Users’ Demand

108

5 Conclusion

110

References

111

The Design Conception of the Parent-Child Education Exhibition in the China Science and Technology Museum

112

Abstract

112

1 Introduction

112

2 Research of Parent-Child Education Exhibitions

113

2.1 Basic Concepts and Features of Parent-Child Education Exhibitions

113

2.2 Significance of Parent-Child Educations

113

2.3 Parent-Child Education Exhibits the Existence of the Problem

114

3 Design Concepts of Parent-Child Exhibitions

114

3.1 Concepts of Exhibition Layout

114

3.2 Overall Planning for Parent-Child Education Exhibitions

115

3.3 Design Concepts for Sub-areas

115

3.3.1 Design Concepts for Living Areas

115

3.3.2 Design Concepts for Natural Ecology Areas

116

3.3.3 Design Concepts for Science Discovery Areas

117

3.3.4 Design Concepts for Chinese Classic Culture Areas

119

4 Summary

120

References

120

From Industrial Design Education to Practice: Creating Discipline Through Design Sprints

121

Abstract

121

1 Introduction

121

2 A Brief Look at Design Sprints in Education and Practice

123

3 Sticky Ambiguous Collaborative Processes

125

3.1 Design Fixation

125

3.2 Ambiguity

126

3.3 Collaboration

126

4 Value of Design Sprints Towards Professional Practice

126

5 Discussion

127

6 Conclusion

129

References

129

Reducing of Oil Uptake in Rice Cracker During Deep Fat Frying

132

Abstract

132

1 Introduction

132

2 Materials and Methods

133

2.1 Preparation of Edible Coatings

133

2.2 Preparation of Rice Cracker

133

2.3 Analytical Methods

134

3 Results and Discussion

134

3.1 Oil and Water Content of Rice Crackers

134

3.2 Oil Uptake and Water Retention

136

3.3 Physical Properties of Rice Crackers

136

3.4 Sensory Evaluation of Rice Crackers

138

4 Conclusion

138

Acknowledgments

139

References

139

The Development of Urban Pilotless Personal Aerial Vehicle and Significant Considerations as a Design Project

140

Abstract

140

1 Introduction

140

2 Development Background

141

2.1 Personal Aerial Vehicle

141

2.2 Autonomous Driving

142

3 Urban Pilotless Personal Aerial Vehicle Development

143

3.1 Concept Design (2016)

144

3.2 Project Driving Force

144

3.3 PAV Frame Design for Technical Demonstration (2017)

145

3.4 Design Idea

145

3.5 Structure Design

146

3.6 Specification

146

3.7 Conflicts with Technology Team

147

4 Developed Next Generation Design Concept

148

4.1 Inertia of the Project

149

5 Discussion and Conclusions

150

Acknowledgements

151

References

151

An Ergonomic Based Postural Control and Balance Body Exercise Design for Young Martial Art Trainees

153

Abstract

153

1 Introduction

153

2 Method

154

2.1 Participants

154

2.2 Apparatus

155

2.3 Design and Procedure

156

2.4 Statistical Analysis

157

3 Results and Discussion

158

4 Conclusions

159

Acknowledgements

160

References

160

Creativity in Design

161

Effective Ideation Method for Collective Creativity

162

Abstract

162

1 Introduction

162

2 Theoretical Background

163

2.1 Lateral Thinking

163

2.2 Combinatorial Play

164

2.3 Bi-sociation

165

2.4 Random Ideation

165

3 Procedure

166

4 Conclusion

169

References

169

Collective Creativity for Teaching

171

Abstract

171

1 Introduction

171

2 Collective Creativity

172

3 Wim Gilles and Design Pedagogy

173

4 Evaluation Through Display

176

5 Conclusion

177

References

177

User Sensory Emotional Factor Support System and User Interface Guideline for Non-expert Designer

178

Abstract

178

1 Introduction

178

2 Theoretical Review

180

2.1 Definition of Cognitive and Emotional Data Module

180

2.2 Classifying the Design Components of Case Product

180

3 System Development Phase 1: Framework Development and Verification

181

3.1 System Framework Development

182

3.2 Interview and Feedback

182

4 System Development Phase 2: Re-Organizing Data Structure and Visualization

183

5 Conclusion

187

Acknowledgments

188

References

188

A Proposal for Integrated Collaborative Design Process Driving Innovation: Applying to Design Project on the Product-Service System Using Biometrics

189

Abstract

189

1 Introduction

189

2 The Meaning Change of Technology by Design

190

3 Integrated Collaborative Design Process

192

4 Applying Collaborative Process

194

4.1 Generate Design Concept with Biometrics Based on Collaborative Process

195

4.2 Concept UX Scenario

197

5 Conclusion

197

Acknowledgments

198

References

198

Dr. Loupe: Development of Iris Recognition Paramedic Diagnosis and Recording IoT Device

200

Abstract

200

1 Introduction

200

2 Analysis of Emergency Medical Service Status and Equipment

201

2.1 Analysis of Emergency Medical Service Status

201

2.2 Analysis of EMS Information System and Equipment

202

3 EMS Circumstances and Procedural UX Scheme Construction

204

3.1 Emergency Treatment Procedure Analysis under Emergency Situations

204

3.2 The Scheme of UX Scenario Construction in the EMS Stages

205

4 Product Design and UI/UX Design in EMS Stages

207

4.1 Product design

207

4.2 UI/UX Design of EMS Stages

207

5 Conclusions

210

Acknowledgement

210

References

211

AHP-Based Priority Analysis of Cognitive Feedback Methods by Driver State in an Autonomous Vehicle

212

Abstract

212

1 Introduction

212

2 Precedent Studies

213

2.1 Status of Technologies Related to Driver State

213

2.2 Classification of Driver’s State

213

2.3 Feedback Methods in an Autonomous Vehicle

214

3 Research Method

215

3.1 Experimental Subjects

215

3.2 Research Design and Survey

215

3.3 Analysis Method

216

4 Analysis and Results

216

4.1 Page Numbering and Running Heads

217

4.2 Evaluation of Auditory Feedback Methods

218

4.3 Evaluation of Visual Feedback Methods

219

4.4 Evaluation of Haptic Feedback Methods

219

5 Discussion

220

6 Conclusion

221

Acknowledgments

221

References

221

Human-Centered Design: Collaborative Design and Emotional Intelligence

223

Analysis of Facial Emotion Recognition Technology and Its Effectiveness in Human Interaction

224

Abstract

224

1 Introduction

224

2 Method

227

2.1 Participant

228

2.2 Experimental Stimuli

228

2.3 Procedure

228

3 Results

229

4 Discussion

232

Appendix A: Survey Visual Stimuli

232

Appendix B: Vocal Stimuli

232

Appendix C: Musical Stimuli

233

References

233

Emotional Evidence: Influences on Happiness from the Frequent Positive Visual Exposure

234

Abstract

234

1 Introduction

234

2 Methods

238

2.1 Participant

238

2.2 Experimental Stimuli

239

2.3 Procedure

239

2.4 Experimental Apparatus

240

2.5 Happiness Pre-test and Post-test

240

3 Result

241

3.1 Occupation

241

3.2 Gender

242

3.3 Gender, Occupation, and Time

242

4 Discussion

242

References

243

The Design Process in Interior Design Studio: Integrating Interdisciplinary Approach in Undergraduate Level for Improving Professional Practice

245

Abstract

245

1 Introduction

245

1.1 Definition of Interior Design Studio

245

1.2 The History of Interior Design Education

246

2 Importance and Relevance

247

2.1 The Importance of Interdisciplinary Approach

247

2.2 The Importance of Collaborative Environments for Professional Practice

248

3 Strategies for Designing Collaborative Studios

249

3.1 Interdisciplinary Collaboration

249

3.2 Design Studio Environment

250

3.3 Communication Methods

250

3.4 Introducing Professionals and Stakeholders into Design Studios

251

4 Conclusion

252

References

252

Analysis of the Emotional User Experience Elements of Wireless Earphones

254

Abstract

254

1 Introduction and Research Purpose

254

2 User Research Planning

256

3 Result

257

3.1 Satisfaction of the Wearing Style

257

3.2 Figures

259

3.3 AttrakDiff Result

260

4 Conclusion and Future Work

261

Acknowledgments

262

References

262

Design and Business: Growing Up as a Separate Couple

263

Abstract

263

1 Introduction

263

2 Aim and Structure of the Study

264

3 Literature Review

265

4 Research Methodology and Data Collection

269

5 Findings

269

5.1 Profile of Respondents

269

6 Discussion and Final Remarks

270

References

272

A Study on User Cognitive and Affective Information Supporting System Development for Product Design

274

Abstract

274

1 Introduction

274

2 Background

275

2.1 Cognitive Emotion Data

275

2.2 Systems Based on Design Process

276

2.3 First Users Interview

277

3 System Reorganization

279

3.1 System Centered on Component

279

3.2 System Framework

279

3.3 Data Structure

280

3.4 System UI

281

4 System Evaluation

281

4.1 Evaluation Concept

281

4.2 Evaluation Results

282

5 Results

283

Acknowledgments

284

References

285

Autonomy in Residential Care: Using TEAMWORK and the Deep Dive to Facilitate Interdisciplinary Collaboration

286

Abstract

286

1 Introduction

286

2 Strategies to Facilitate Interdisciplinary Research: A Case Study

287

2.1 TEAMWORK: Assembling a Team

288

2.2 Framing the Problem: Conducting a Deep Dive

290

2.2.1 Identify Research Problems

291

2.2.2 Visualize Theory-Based Conceptual Models

291

2.2.3 Conduct User Research

293

2.3 Interdisciplinary Research Evaluation

293

3 Discussion

293

4 Conclusion

294

References

294

Cultivating Values: A Service Platform Design for the Preschool Children

296

Abstract

296

1 Introduction

296

2 Literature Review

297

2.1 Public Health Intervention

297

2.2 Behavior Change

298

2.3 Values, Attitudes, and Behaviors

298

3 Research Methods

298

3.1 Desk Research

298

3.2 Observation

299

3.3 Interview

300

4 Design Implementation

300

4.1 Framing Concept Space

300

4.2 Overall Concept

300

4.3 The First Module of the Concept

301

4.4 The Second Module of the Concept

302

4.5 The Third Module of the Concept

302

5 Discussion

304

5.1 Value-Attitude-Behavior Theory-Based Health Intervention

304

5.2 Leveraging Social Influence

304

5.3 Integrating Online-to-Offline Services by Digital Platform

304

6 Conclusion

304

Acknowledgements

305

References

305

Service Storytelling: Exploring Storytelling Models in the Context of the Service Design Process

306

Abstract

306

1 Introduction

306

2 Storytelling in Design

307

3 Participatory Approach in Storytelling Theory

308

4 Key Storytelling Models and Application to Service Design Process

309

4.1 Framing: Semiotic Square

309

4.2 Research and Analysis: Key Functions of Story

310

4.3 Service Conception: Triangle of Mimetic Desire

311

4.4 Service Storytelling: Hero’s Journey and the Experience Cycle

313

4.5 Delivery: Freytag Model and Customer Journey

315

5 Conclusion

316

References

317

Emotional Elements of User Experience on Autonomous Vehicle

319

Abstract

319

1 Introduction

319

2 Literature Review

320

2.1 Autonomous Vehicle

320

2.2 Input Interaction in the Autonomous Vehicle

320

2.3 User Experience and Emotion Elements

321

3 Method

322

3.1 Participants

322

3.2 Survey

322

3.3 Analysis

323

4 Result

323

4.1 Study 1: Prioritized Interaction Method

323

4.2 Study 2: Linear Regression Analysis of Input Interaction Method

324

5 Discussion and Conclusion

326

5.1 Interaction Preference Among Different Emotion Group

326

5.2 Pleasure and Input Interaction Method

326

5.3 Limitation and Future Work

327

Acknowledgments

327

References

327

Author Index

330