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UX Fundamentals for Non-UX Professionals - User Experience Principles for Managers, Writers, Designers, and Developers

UX Fundamentals for Non-UX Professionals - User Experience Principles for Managers, Writers, Designers, and Developers

Edward Stull

 

Verlag Apress, 2018

ISBN 9781484238110 , 331 Seiten

Format PDF, OL

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62,99 EUR

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UX Fundamentals for Non-UX Professionals - User Experience Principles for Managers, Writers, Designers, and Developers


 

Contents

5

About the Author

7

Acknowledgments

8

Introduction

9

Part I: UX Principles

13

Chapter 1: UX Is Unavoidable

15

What Is User Experience?

16

The Role of UX

17

The Focus on Users

17

Key Takeaways

19

Questions to Ask Yourself

19

Chapter 2: You Are Not the User

20

What Is a User?

21

Key Takeaways

23

Questions to Ask Yourself

23

Chapter 3: You Compete with Everything

24

One Choice Out of Many

25

Embrace, Not Accommodate

26

The Never-Ending Game

27

Key Takeaways

27

Questions to Ask Yourself

28

Chapter 4: The User Is on a Journey

29

Where the User Was…

32

Where the User Is…

33

Where the User Is Going…

34

Key Takeaways

35

Questions to Ask Yourself

35

Chapter 5: Keep It Simple

36

Absence

39

Reduction

40

Addition

41

Key Takeaways

42

Questions to Ask Yourself

42

Chapter 6: Users Collect Experiences

43

Context

45

Key Takeaways

46

Questions to Ask Yourself

46

Chapter 7: Speak the User’s Language

47

Key Takeaways

50

Questions to Ask Yourself

50

Chapter 8: Favor the Familiar

51

The Curse

52

Affordance

53

Key Takeaways

55

Questions to Ask Yourself

55

Chapter 9: Stability, Reliability, and Security

56

Reliability

57

Security

58

Key Takeaways

62

Questions to Ask Yourself

62

Chapter 10: Speed

63

The Hick-Hyman Law

66

Key Takeaways

68

Questions to Ask Yourself

68

Chapter 11: Usefulness

69

Key Takeaways

71

Questions to Ask Yourself

72

Chapter 12: The Lives in Front of Interfaces

73

Part II: Being Human

75

Chapter 13: Perception

78

Top-Down Processing

79

Mental Models

81

Just Noticeable Differences

84

Weber’s Law

84

Marketing JNDs

85

Information Design JNDs

85

Bottom-Up Processing

85

Gestalt Grouping

86

Proximity

87

Similarity

88

Pitfalls of Similarity

88

Selective Perception

90

Key Takeaways

92

Questions to Ask Yourself

93

Chapter 14: Attention

94

Inattention Blindness

95

Automatic and Controlled Processing

96

Stroop Effect

97

Attention Span

97

Key Takeaways

98

Questions to Ask Yourself

98

Chapter 15: Flow

99

Key Takeaways

103

Questions to Ask Yourself

103

Chapter 16: Laziness

104

Key Takeaways

106

Questions to Ask Yourself

106

Chapter 17: Memory

107

Recognition Trumps Free Recall

108

Explicit and Implicit Memory

108

Schemata

110

Serial Position Effects

110

Rewards, Restrictions, and Memory

111

Cryptomnesia

112

Key Takeaways

113

Questions to Ask Yourself

113

Chapter 18: Rationalization

115

Post-Hoc Fallacy

116

Key Takeaways

118

Questions to Ask Yourself

118

Chapter 19: Accessibility

119

Key Takeaways

123

Questions to Ask Yourself

123

Chapter 20: Storytelling

124

Ethos

126

Pathos

126

Logos

127

Kairos

128

A Careful Balance

128

Inductive and Deductive Arrangement

128

Key Takeaways

129

Questions to Ask Yourself

129

Part III: Persuasion

131

Chapter 21: Empathy

135

Mirroring

137

Active Listening

137

Wicked Problems

138

False Consensus Bias

140

Good Experience for All

142

Key Takeaways

144

Questions to Ask Yourself

144

Chapter 22: Authority

146

Decision Fatigue

147

Key Takeaways

149

Questions to Ask Yourself

150

Chapter 23: Motivation

151

Key Takeaways

153

Questions to Ask Yourself

153

Chapter 24: Relevancy

154

Defining Relevancy

155

Relevancy = Time + Context

156

Feature Creep

156

Humor

157

Adaptation

159

Reconsideration of a Goal

160

Key Takeaways

161

Questions to Ask Yourself

161

Chapter 25: Reciprocity

162

The Gift Exchange

165

Key Takeaways

166

Questions to Ask Yourself

166

Chapter 26: Product

167

Idea Containers

168

Filling the Container

169

Applying the Framework

170

Differentiation

171

Key Takeaways

175

Questions to Ask Yourself

175

Chapter 27: Price

176

Economy of Needs

177

Pareto UX

179

Unequal Exchanges

180

Contrasts and Anchors

181

Decoy Effects

182

Ethical Anchoring

182

Highly Destructive Operations

183

Avoid Mistrust

185

Receive and Respond

186

Key Takeaways

187

Questions to Ask Yourself

188

Chapter 28: Promotion

189

Growing Without Pulling

190

Scarcity

192

Scarcity by Amount

193

Scarcity by Time

194

Scarcity by Exclusivity

194

Key Takeaways

195

Questions to Ask Yourself

195

Chapter 29: Place

196

Placement in User Experience

197

Key Takeaways

198

Questions to Ask Yourself

198

Part IV: Process

199

Chapter 30: Waterfall, Agile, and Lean

201

Your Project: The Mountain

202

Agile

205

A Tale of Two Ideas

207

Lean

208

A Bit of This, a Bit of That

209

Key Takeaways

210

Questions to Ask Yourself

211

Chapter 31: Problem Statements

212

Defining What

214

Defining Why

214

Defining How

215

Putting It All Together

215

Key Takeaways

216

Questions to Ask Yourself

216

Chapter 32: The Three Searches

217

Key Takeaways

221

Questions to Ask Yourself

221

Chapter 33: Quantitative Research

222

Correlation and Causality

227

Texas Sharpshooter Fallacy

228

Procrustean Bed

229

Hobson’s Choice

230

Key Takeaways

231

Questions to Ask Yourself

231

Chapter 34: Calculator Research

232

Key Takeaways

234

Questions to Ask Yourself

234

Chapter 35: Qualitative Research

235

Discovering Questions

237

Contextual Inquiry

238

Interviews

240

Open-Ended Questions

240

Leading Questions

241

Loaded Questions

242

Silence

242

False Data

243

Group Interviews

244

The Five Whys

244

Key Takeaways

245

Questions to Ask Yourself

245

Chapter 36: Reconciliation

247

Do It Now or Do It Later

249

Key Takeaways

251

Questions to Ask Yourself

251

Chapter 37: Documentation

252

Naming

255

The Need for a Unique Name

255

What Makes a Good Name?

256

Fidelity

257

Necessary and Distracting Fidelity

259

Maps

259

Mock-Ups

260

Prototypes

260

Showing Fire

261

Key Takeaways

262

Questions to Ask Yourself

262

Chapter 38: Personas

263

Historical versus Aspirational Personas

265

Exaggeration and Accuracy

267

Key Takeaways

268

Questions to Ask Yourself

268

Chapter 39: Journey Mapping

269

Journey Mapping

270

How to Create a Journey Map

272

Key Takeaways

277

Questions to Ask Yourself

277

Chapter 40: Knowledge Mapping

278

Knowledge Mapping

279

Key Takeaways

282

Questions to Ask Yourself

282

Chapter 41: Kano Modeling

283

Struggle or Pleasure

284

Delightful Becomes Expected Over Time

289

Key Takeaways

290

Questions to Ask Yourself

290

Chapter 42: Heuristic Review

291

Key Takeaways

294

Questions to Ask Yourself

294

Chapter 43: User Testing

295

Qualitative and Quantitative Testing

297

Remote Testing

298

User Testing: The Final Frontier

300

Key Takeaways

300

Questions to Ask Yourself

300

Chapter 44: Evaluation

302

What Is “Good” UX?

304

Key Takeaways

305

Questions to Ask Yourself

305

Chapter 45: Conclusion

306

Appendix A: Resources for Further Reading

307

Introduction

307

Part I: UX Principles

307

Chapter 1: UX Is Unavoidable

308

Chapter 2: You Are Not the User

308

Chapter 3: You Compete with Everything

308

Chapter 4: The User Is on a Journey

308

Chapter 5: Keep It Simple

308

Chapter 6: Users Collect Experiences

309

Chapter 7: Speak the User’s Language

309

Chapter 8: Favor the Familiar

309

Chapter 9: Stability, Reliability, and Security

309

Chapter 10: Speed

310

Chapter 11: Usefulness

310

Part II: Being Human

310

Chapter 13: Perception

311

Chapter 14: Attention

312

Chapter 15: Flow

312

Chapter 16: Laziness

313

Chapter 17: Memory

313

Chapter 18: Rationalization

314

Chapter 19: Accessibility

314

Chapter 20: Storytelling

314

Part III: Persuasion

314

Chapter 21: Empathy

315

Chapter 22: Authority

315

Chapter 23: Motivation

316

Chapter 24: Relevancy

316

Chapter 25: Reciprocity

316

Chapter 26: Product

317

Chapter 27: Price

317

Chapter 28: Promotion

318

Chapter 29: Place

318

Part IV: Process

319

Chapter 30: Waterfall, Agile, and Lean

319

Chapter 31: Problem Statements

319

Chapter 33: Quantitative Research

320

Chapter 34: Calculator Research

320

Chapter 35: Qualitative Research

320

Chapter 36: Reconciliation

321

Chapter 37: Documentation

321

Chapter 38: Personas

321

Chapter 39: Journey Mapping

322

Chapter 41: Kano Modeling

322

Chapter 42: Heuristic Review

322

Chapter 43: User Testing

322

Chapter 44: Evaluation

322

Index

323